World and levels › Water and roads
Lake and river in Unreal
Know first: Water in the world: lakes, rivers and shores
This flow walks you through setting up a lake in Unreal and a river that flows into it. The Water system cuts the bed for both. You set the level, the outline, the channel, the junction and the color of the water, then check it all as a player would see it. It is the practice for the lesson Water in the world. The lesson explains why a lake level is flat, where to draw the outline and how water cuts its own bed. Here you get what to click and how to check the result.
Goal
Before: a landscape with a bowl for the lake and a valley for the river. After: a lake at a level of 120 m with a shoreline that sits at one height all the way round. A river comes down from 140 m and flows into it with no step and no seam. Both beds are cut into the ground automatically. The numbers are an example; use your own.