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Zelda: Breath of the Wild — triangles and gravity

Breakdown

Know first: Open-world design: regions and landmarks

This breakdown takes apart how Nintendo built the land of The Legend of Zelda: Breath of the Wild (2017). It is a huge field where players roam without markers and still keep finding things. The source is a talk by the game’s director Hidemaro Fujibayashi and senior lead artist Makoto Yonezu at CEDEC 2017, the Japanese game developers’ conference. What makes it a good example: every rule comes with its reason. The talk also shows how the team checked its work: on heat maps of test players and on foot.

The whole picture

Fujibayashi spoke about gravity and about three rulers for the size of the world; Yonezu spoke about the triangle rule and the road to one tower. The report ends with a tool the team made for itself. The parts:

PartThe problemThe answer
GravityPlayers either kept to the road and felt led, or left it and found littlePlaces that pay off, seen from afar, each pulling the player who wants what it gives
TrianglesOpen land reads at one glance, and nothing is left to discoverHills and rocks that hide what is behind them and make the player choose: over or around
The road to a towerA straight road to a goal in sight is dullBend the road, hide the goal, show something else, reveal the goal all at once
Three rulersNobody on the team had built a world this bigDistance, density and time, measured on a real city
Signs in the worldMany artists working on the same landEach task is a sign that stands where the work is

Gravity and triangles together make a loop that the player runs again and again:

  1. Look around.
  2. If a place in sight is worth it for what you want, go there. If not, keep heading for your destination, such as a tower.
  3. On the way, the land hides places and reveals new ones.
  4. At the place, something happens. Then you head for your destination again, and the loop starts over.

The loop has no end, and that was the point: the team called it “an endless engine of play”.

Further in the article

  1. Gravity: places that pay off
  2. Triangles: land that hides and reveals
  3. The road to a tower, step by step
  4. Three rulers: distance, density and time
  5. Tasks on signs inside the world
  6. Findings
  7. What to take away
  8. Exercises
  9. Sources and further reading
  10. Test yourself