LerpworksAcademy

Art and worlds · course

Your own open world

25 lessons · 6 chapters

How to build a large world from the first idea to loading it in pieces: scale and landmarks, land and terrain in Gaea, water, roads, forests by rules, places and air, the budget. The theory works for any engine and game, the practice is in Unreal, with notes on how other tools do the same. Read in order.