Art and worlds · course
Your own open world
25 lessons · 6 chapters
How to build a large world from the first idea to loading it in pieces: scale and landmarks, land and terrain in Gaea, water, roads, forests by rules, places and air, the budget. The theory works for any engine and game, the practice is in Unreal, with notes on how other tools do the same. Read in order.
Chapter 1 · The idea 0 of 6
- How a world is built: from large to small 29 steps
- World scale: meters, minutes and density 31 steps
- Open-world design: regions and landmarks 17 steps
- A world you believe in: where people live and where the roads go 18 steps
- Wayfinding: how players find the way 20 steps
- Blockout: a world of boxes 18 steps
Chapter 2 · Terrain 0 of 5
Chapter 3 · Water and roads 0 of 3
Chapter 4 · Ground and forest 0 of 6
Chapter 5 · The scene and the distance 0 of 3
Chapter 6 · Large worlds 0 of 2
Course final
Questions from every lesson of the course: first the ones that were harder or that you have not met yet.