Code and math · course
Physics for games
6 lessons
- Motion: velocity, acceleration and the time step 26 steps
- Forces: gravity, friction and drag 29 steps
- Springs and damping: a smooth camera and soft motion 19 steps
- Collisions: how the engine knows that objects touch 27 steps
- Why fast bodies fall through walls 23 steps
- Buoyancy: objects on waves 26 steps
Course final
Questions from every lesson of the course: first the ones that were harder or that you have not met yet.