Code and math · course
Math in plain words
9 lessons
- Vectors: arrows you can add 19 steps
- Dot product: how much two arrows point the same way 17 steps
- Angles, sine and cosine: a point on a circle 25 steps
- Cross product: an arrow perpendicular to two others 21 steps
- Interpolation: lerp, smoothstep and remap 24 steps
- Matrices: new axes, not a table of numbers 27 steps
- Rotations in 3D: Euler angles and quaternions 28 steps
- Randomness: seeds, distributions and fairness 32 steps
- Numbers in a computer: integers, floats and precision 26 steps
Course final
Questions from every lesson of the course: first the ones that were harder or that you have not met yet.